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Chapter 1 — Projects

My name is Ayk. I design and build products: from the problem to the shipped code.

My career started with architecture. Then websites. Now products. Each step was the same job: take a pile of constraints and turn them into something people use.


  • Designed the core UX of Prezi's new AI product
  • Built One Who Learns solo: web + iOS, live on the App Store
  • A dozen websites that bring businesses organic traffic and leads
  • Architecture projects built in China and Europe

Chapter 2 — Design thinking

Design Thinking

What the design is built on


I don't start with screens. I start with what is true. Every project begins with the same questions: what are we pursuing, what problem are we solving, for whom, and what do we actually know.

Design built on a hypothesis can be tested. Design built on opinion can only be argued about. The answers inform everything that follows: the UX flows, the UI, the form.

02 / Design Thinking

First Principles

I try to reduce product decisions to a small set of questions. Before interfaces, features or technology, these are the things I want to understand.

01 — Goals
What are we pursuing? For a product, that means the business goals. Everything else hangs on this.
02 — Problem
What are we solving? Is it an acute pain or a mild discomfort? A feature that solves nothing does nothing for the goals.
03 — Who
Understanding the user means building something that matches their intent. Something they actually want.

06

Ayk Martirosyan

A Figma frame is an assumption.


AI and modern tools let me build the prototype and test it in real conditions.

04 — User Experience
The user's path from A to B, as simple and enjoyable as possible. When it turns out complicated, the design process produced the wrong form.
05 — Evidence
What data can we stand on? What verifies the assumptions we build new things on?
06 — Experiments
Most experiments fail. The ones that work are gold and drive everything forward. Keep what works. Keep making new bets.
07 — Build
A Figma frame is an assumption. AI and modern tools let me build the prototype and test it in real conditions, internally and with users, instead of debating it.

07

Chapter 3 — Experiences

Architecture (2009 to 2023)


Art school led to an architecture degree, and architecture became fourteen years of my life, with projects in China and Europe.

What I loved was the complexity. A project is hundreds of constraints that all want different things, and taking all of them and still making something interesting is the whole difference between good and bad architecture. Biocell Lab was meant to be an innovation center, not a box that ticks biohazard and fire rules, so we built the spatial composition around cell division, and every flow in the building follows it, floor by floor.

What it never gave me was a feedback loop. A building takes years, then it is done, and it waits decades for its redesign. What it taught me: read the 200-page brief, find the constraints that matter, bring them together in a creative way.

Why a product designer shows drawings from art school


Years of drawing and hundreds of hours of looking at what is actually there instead of what I assume is there taught me clarity, proportion and light.

That is the same judgment used for designing interfaces.

1 of 6: David, 2010

Web design (2020 to 2025)


Web design started as a side project. I built a blog, enjoyed building on the web, and kept going alongside the architecture job. CSS, HTML, JavaScript, Webflow. A visual way to build.

The blog taught me more than the client work did. My posts about Notion ranked well in Google.

So I productized the productivity system I had built for myself. Life OS made about $20,000.

And it wasn't a template. It was a small product: a real problem, specific users with specific pains, a UX flow, a UI, and a distribution channel I owned.

I designed and built more than a dozen sites for clients and for myself. But web design and growth is marketing the value a product offers. I wanted to create that value.

Web design spread: Web design, First principles

Product design (2025 to now)


Prezi gave me what freelance never could: a product used by millions, and the discipline of design, A/B test, release. I designed the core UX of the new AI product and its monetization surfaces, and I shipped code: UI polish, the design system, the new blog.

One Who Learns gave me what Prezi never could: pace, owning the decisions, building from scratch, and the engineering side of shipping. A web app and an iOS app on the App Store, built with a team of AI agents.

I am strongest on products I use myself. When I dogfood a product, the ideas come easy.

I build in public. The whole process of shipping my apps is on TikTok and Instagram.

If you want to see how I actually work, that is one place.